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Samacheer Kalvi Class 11 Maths Solution for 8.3.8

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Samacheer Kalvi Class 11 Maths Solution for 8.3.8

8.3.8

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Samacheer Kalvi Class 11 Maths Solution for 8.3.8

Samacheer Kalvi Class 11 Maths Solution for 8.3.8 is given in a real board in a hand written format. This would be useful for students to understand the solution in easy and simple manner. The grasping power increases by reading the solution in a notes format. Hence we have given all the solution in volume 2 in this board format. Please share with your friends if you find this format useful.



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Other Solutions

Exercise 8.3

  • Samacheer Kalvi Class 11 Maths Solution

    15 Solutions

Exercise 8.3.1

(5)
Samacheer Kalvi Class 11 Maths Solution

    Exercise 8.3.2

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    Samacheer Kalvi Class 11 Maths Solution

      Exercise 8.3.3

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      Samacheer Kalvi Class 11 Maths Solution

        Exercise 8.3.4

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        Samacheer Kalvi Class 11 Maths Solution

          Exercise 8.3.5

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          Samacheer Kalvi Class 11 Maths Solution

            Exercise 8.3.6

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            Samacheer Kalvi Class 11 Maths Solution

              Exercise 8.3.7

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              Samacheer Kalvi Class 11 Maths Solution

                Exercise 8.3.8

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                Samacheer Kalvi Class 11 Maths Solution

                  Exercise 8.3.9

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                  Samacheer Kalvi Class 11 Maths Solution

                    Exercise 8.3.9.1

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                      Exercise 8.3.10

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                      Samacheer Kalvi Class 11 Maths Solution

                        Exercise 8.3.11

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                        Samacheer Kalvi Class 11 Maths Solution

                          Exercise 8.3.12

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                          Samacheer Kalvi Class 11 Maths Solution

                            Exercise 8.3.13

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                            Samacheer Kalvi Class 11 Maths Solution

                              Exercise 8.3.14

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                              Samacheer Kalvi Class 11 Maths Solution

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                                Samacheer Kalvi Class 11 Maths Solution for 8.3.8

                                We assume that you have to land a flight if the navigation system isn't working.The only way to handle this is to know the math.A piece of paper can be used to solve the landing problem if you are a master in the subject.In a real world with modern equipment these calculations are done by the computer.The computation behind the scene in the equipment is what we are not aware of.

                                The force that acts on a plan is the forward speed of the plane and the resistance of the air that is opposite to the flight direction.We need to find out the sum of effect of both the forces when we look at two that act on an object.The sum will be determined by whether the force is acting in the same direction or in a different direction.It is used across all the flying objects like plane helicopter rocket etc.It is used for the position of the satellites.

                                The brainchild of two famous mathematicians Grassmann from Germany and Hamilton from Irish is the Vector concept.The possibility of combining quaternion and cartesian geometry was explored by two mathematicians from England at the same century.The evolution of this product is called the combined product.There is a difference between a scurr and a scurr and a scurr and a scurr and a scurr and scurr and a scurr and a scurr and a scurr andA measure of quantity called scurr is determined by magnitude.

                                It's just the magnitude.It is determined by both direction and magnitude.It is also known as directed line segmentA straight line with direction and avelocity is possible.In a straight line the starting point is called the initial point the tail point is called the end point and the terminal point is called the tip point.

                                There's a free template.The free vector is the one in which there is an option to choose orgin.It is possible for us to change the origin as we please.We can solve mathematical problems using a method that is easy to use.Localised bug.

                                There is a co- initial vectors.These are two vectors that share the same initial point.These are things that start from the same point and then move in a different direction.There is a hint that the initial point is the common one if students note the initial word in this type of vectors.There is a co- terminal

                                They end in the same point.They converge to the same point if they are in the same line or different line.A hint that the terminal point is the common one is given when students note the terminal word in the vectors.Both linear and parallel are used.These are two lines of action that are parallel to each other.

                                The parallel lines are similar so it will be easy to identify them.Students need to remember the name of parallel which will be used in the exams.The Coplanar is a vectors.They are both in the same plane or parallel to it.The coplanar vectors are usually determined in 3D scenarios.

                                There needs to be the same direction and magnitude.It is not necessary for both of them to start at the same time.Both should be in the same direction with the same magnitude.Zerovectors will have zero magnitude and an arbitrary direction.Like in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way.

                                The likeness of the vector is determined by direction and not magnitude.If both of the vectors are moving in the same direction then even a magnitude 10 and magnitude 5 could be like that.Unlike in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way asTwo vectors are not in the same direction.The only criteria is that the two vectors have to be moving in opposite directions.

                                The addition of vectors.We have the ability to add two more.The object will move from 0 0 to 2 0 if an object is acted on at x direction with unit of 2.The object will move from 2 0 to 2 2 if anothervector acts on it in y direction with unit of 2.The object will be moved from 0 0 to 2 2 with the help of two vectors.