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Samacheer Kalvi Class 11 Maths Solution for 8.3.9

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Samacheer Kalvi Class 11 Maths Solution for 8.3.9

8.3.9

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Samacheer Kalvi Class 11 Maths Solution for 8.3.9

Samacheer Kalvi Class 11 Maths Solution for 8.3.9 is given in a real board in a hand written format. This would be useful for students to understand the solution in easy and simple manner. The grasping power increases by reading the solution in a notes format. Hence we have given all the solution in volume 2 in this board format. Please share with your friends if you find this format useful.



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Other Solutions

Exercise 8.3

  • Samacheer Kalvi Class 11 Maths Solution

    15 Solutions

Exercise 8.3.1

(5)
Samacheer Kalvi Class 11 Maths Solution

    Exercise 8.3.2

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    Samacheer Kalvi Class 11 Maths Solution

      Exercise 8.3.3

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      Samacheer Kalvi Class 11 Maths Solution

        Exercise 8.3.4

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        Samacheer Kalvi Class 11 Maths Solution

          Exercise 8.3.5

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          Samacheer Kalvi Class 11 Maths Solution

            Exercise 8.3.6

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            Samacheer Kalvi Class 11 Maths Solution

              Exercise 8.3.7

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              Samacheer Kalvi Class 11 Maths Solution

                Exercise 8.3.8

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                Samacheer Kalvi Class 11 Maths Solution

                  Exercise 8.3.9

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                  Samacheer Kalvi Class 11 Maths Solution

                    Exercise 8.3.9.1

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                    Samacheer Kalvi Class 11 Maths Solution

                      Exercise 8.3.10

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                      Samacheer Kalvi Class 11 Maths Solution

                        Exercise 8.3.11

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                        Samacheer Kalvi Class 11 Maths Solution

                          Exercise 8.3.12

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                          Samacheer Kalvi Class 11 Maths Solution

                            Exercise 8.3.13

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                            Samacheer Kalvi Class 11 Maths Solution

                              Exercise 8.3.14

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                              Samacheer Kalvi Class 11 Maths Solution

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                                Samacheer Kalvi Class 11 Maths Solution for 8.3.9

                                When the navigation system isn't working we assume that you have to land a flight.It's the only way to handle this.The landing problem can be solved with a piece of paper if you are a master in the subject.The calculations are done by the computer in a modern world.We don't know that the calculation of the vector algebra is done behind the scene in the equipment.

                                The forward velocity of the plane and the resistance of the air act at different angles opposite to the flight direction.We need to find out the sum of effect of both forces when we look at two that act on an object.The sum will be dependent on whether the force is acting in the same direction or in a different direction.It is used across all the flying objects like aeroplane helicopter rocket etc.It is also used in the position of the satellites.

                                Two famous mathematicians Grassmann from Germany and Hamilton from Irish created the Vector concept.The possibility of combining quaternion calculus and cartesian geometry was explored by two mathematicians from England at the same time.The new product is the evolution of the old one.There is a difference between a scurr and a scurr and a scurr and a scurr and scurr and a scurr and a scurr and a scurr and a scurr andA measure of quantity that is determined by magnitude is called scalr.

                                It is static with its magnitude.It's determined by magnitude and direction.It is known as directed line segment.A straight line can be drawn with direction and a velocity.In a straight line the beginning point is called the initial point the tail point is called the end point and the terminal point is called the tip point.

                                There is a free type.The free vector is where there is an option to choose the orgin.We can change the origin of these free vectors as we please.We can easily solve mathematical problems.There is a localised animal.

                                A co- initial.These are twovectors that have the same initial point.These are things that start from the same point and move in a different direction.There is a hint that the initial point is the common one if students note the initial word in this type of vectors.The terminal is Co-Terminal.

                                The two Vectors end in the same point.The vectors can be in the same line or different line and converge to the same point.There is a hint that the terminal point is the common one if students note the terminal word in the vectors.Collinear and parallel.The lines of action are parallel to each other in these two vectors.

                                It will be easy to identify the parallel vectors since this is similar to two parallel lines.Students need to remember the name of parallel that will be used in the exams.There is a coplanar vectors.They are both in the same plane or parallel to the same plane.In a 3dimensional scenario the coplanar vector is determined.

                                They need the same direction and magnitude.It's not necessary that they start at the same time.Both should have the same direction magnitude and direction.There is a zero magnitude and an arbitrary direction.Like in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as in the same way as

                                The likeness is determined by direction not magnitude.If both the vectors are moving in the same direction it would be like a magnitude 10 and magnitude 5.Unlike the works of art like the works of art like the works of art like the works of art like the works of art like the works of art like the works of art like the works of art like the works of art like the works of art like the works of art like the worksThere are two vectors that have opposite directions.The only criteria here is that the two vectors have to be moving in opposite directions.

                                The addition of a couple of pictures.We're able to add two more.The object will move from 0 0 to 2 0 if a Vector acts at x direction with unit of 2.The object will move from 2 0 to 2 2 if another vector acts on an object in y direction with unit of 2.The object will be moved from 0 0 to 2 2 with two vectors acting together.