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Samacheer Kalvi Class 11 Maths Solution for 8.2.4

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Samacheer Kalvi Class 11 Maths Solution for 8.2.4

8.2.4

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Samacheer Kalvi Class 11 Maths Solution for 8.2.4

Samacheer Kalvi Class 11 Maths Solution for 8.2.4 is given in a real board in a hand written format. This would be useful for students to understand the solution in easy and simple manner. The grasping power increases by reading the solution in a notes format. Hence we have given all the solution in volume 2 in this board format. Please share with your friends if you find this format useful.



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Other Solutions

Exercise 8.2

  • Samacheer Kalvi Class 11 Maths Solution

    18 Solutions

Exercise 8.2.1

(5)
Samacheer Kalvi Class 11 Maths Solution

    Exercise 8.2.2

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    Samacheer Kalvi Class 11 Maths Solution

      Exercise 8.2.3

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      Samacheer Kalvi Class 11 Maths Solution

        Exercise 8.2.4

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        Samacheer Kalvi Class 11 Maths Solution

          Exercise 8.2.5

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            Exercise 8.2.6

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              Exercise 8.2.7

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              Samacheer Kalvi Class 11 Maths Solution

                Exercise 8.2.8

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                  Exercise 8.2.9.1

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                    Exercise 8.2.9.2

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                      Exercise 8.2.10

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                      Samacheer Kalvi Class 11 Maths Solution

                        Exercise 8.2.11

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                          Exercise 8.2.12

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                            Exercise 8.2.13

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                              Exercise 8.2.14

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                                Exercise 8.2.15

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                                Samacheer Kalvi Class 11 Maths Solution

                                  Exercise 8.2.16

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                                  Samacheer Kalvi Class 11 Maths Solution

                                    Exercise 8.2.17

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                                      Samacheer Kalvi Class 11 Maths Solution for 8.2.4

                                      When the navigation system is not working we assume that you have to land a flight.The only way to deal with this is to know the differential equations.If you are good in the subject you can easily solve the landing problem by writing it down in a piece of paper.The calculations are done by a computer in the real world.We don't know that the calculation of the vector algebra is done behind the scenes.

                                      The force that acts on a plan is the forward speed of the plane and the resistance of the air that is opposite the flight direction.We need to find out how much effect the two forces have on an object.The sum will be dependent on whether the force is acting in the same or different direction.It is used across all the flying objects like aeroplane helicopter rocket.It is also used in the positioning of the satellites.

                                      Two famous mathematicians Grassmann from Germany and Hamilton from Irish made the Vector concept popular.Combining quaternion calculus and cartesian geometry was explored by two mathematicians from England in the same century.The evolution of Vector Algebra is what the product is called.There is a difference between a scurr and a scurr and a scurr and a scurr and a scurr and a scurr and a scurrA measure of quantity that is determined by magnitude is called scur.

                                      It isn't dynamic with the magnitude.Both magnitude and direction are used to determine the Vector on the other hand.The directed line segment is also called that.It is possible to draw a straight line with direction and a velocity.The beginning and end of the line are called the initial and tail points respectively.

                                      There is a free sample of aVector.There is an option to choose the orgin of the orgin of the free vector.It is possible for us to alter the origin as per our needs.We can easily solve math problems using vectors.Localised mammal.

                                      It is a co- initial vector.The initial point of these two vectors is the same as the initial point of the first one.These are pictures that start from the same point and move in a different direction.To get a hint that the initial point is the common one students have to note the initial word in this type of vectors.There is a co-Terminal vector.

                                      There are two different vectors that end in the same point.In the same line or in a different line they converge to the same point.A hint that the terminal point is the common one comes from the terminal word in the vectors.It is a linear & parallel vector.The lines of action are parallel to one another.

                                      It's similar to two parallel lines so it's easy to identify them.Students need to remember that parallel will be used in the exams.There is a Coplanar Vector.The two vectors are in the same plane or parallel to the same plane.Three-dimensional scenarios are where the coplanar vector is usually determined.

                                      Both the vectors must have the same direction and magnitude.It isn't necessary that both of them start at the same time.There should be the same magnitude and direction for both of them.There is an arbitrary direction and zero magnitude.Like a picture of the world like a picture of the world like a picture of the world like a picture of the world like a picture of the world like a picture of the world like a picture of the world like a picture of the world like a picture of the world like a picture of

                                      The likeness of the vector is determined by the direction and not by the magnitude.If the two vectors are moving in the same direction then even a magnitude 10 and magnitude 5 could be like that.Unlike in the same way as in the same way as in the same way as in the same way as in the same way as in the same way in the same way as in the same way as in the same way as in the same way as in the same way as in the sameThere are two vectors that are in opposite directions.The only criteria is that the two vectors have to be in opposite directions.

                                      The addition of animals.We can add two more pieces of the puzzle.The object will move from 0 0 to 2 0 if the vectors act on it at x direction with unit of 2.The object will move from 2 0 to 2 2 if another vector acts on it in y direction.The object will be moved from 0 0 to 2 2 if two vectors are acting on it.